Vipidragon Studios · Est. 2018

We build worlds players remember.

A small, independent studio making narrative action games with hand-tuned combat, living worlds, and no live-service nonsense. Currently building Emberwake, out in early access this winter.

0 Years shipping games
0 Titles in development
0 People on the team
0 Loot boxes, ever

01 · Our games

Three worlds,
one obsession with craft.

Key art for Emberwake, showing a dragon in flight over a burning mountain range at dusk Early Access · Winter

Emberwake

Action-adventure · Dragon-bonded combat

Bond with a dying dragon and carry her fire across a continent that's forgotten how to burn. Momentum-based aerial combat, a world that reacts to which settlements you save — and which you don't.

  • PlatformPC · Console
  • EngineProprietary / Vulkan
  • Team11 people, 3 years
Wishlist on Steam
Key art for Nightglass, showing neon-lit towers under a violet moon In development

Nightglass

Stealth · Tactical infiltration

A cyber-noir heist game where every guard remembers your face.

Key art for Hollowfen, showing bioluminescent trees in a misty wetland Prototyping

Hollowfen

Survival · Co-op exploration

A four-player expedition into a wetland that's slowly waking up.

Unannounced

???

Two people, one whiteboard, and a very stubborn idea. More in 2027.

02 · The studio

Founded by three friends
who missed making games
that felt handmade.

Vipidragon Studios started in a spare bedroom in 2018, after our founders left larger studios exhausted by roadmaps built for shareholders instead of players. We kept the team small on purpose — nineteen people, no publisher breathing down our necks, and a rule that nothing ships until it feels right in the hand.

We take our time. Emberwake has been in development for three years and it will be in early access, not "done" — because we'd rather build it with our community than at them.

01

No live-service traps

Buy once, own it. No battle passes, no FOMO timers.

02

Feel before feature

If it isn't fun to prototype in grey-box, it doesn't ship.

03

Small team, loud voice

Everyone at Vipidragon can veto a bad idea — including the founders'.

03 · Dev journal

Notes from the build.

All posts →
04 / 2026

Rewriting dragon flight from scratch — again

Why our third attempt at aerial movement finally feels like flying instead of falling with style.

02 / 2026

What we learned from 40 hours of playtests

Players kept ignoring our tutorial. So we deleted it. Here's what happened next.

11 / 2025

Designing Nightglass's memory system

Guards who remember your last three heists, without a single scripted event.

04 · Careers

We're small.
That's the point.

We hire slowly and rarely — usually one or two roles a year. If a position isn't listed, we're probably not hiring for it, but we keep great portfolios on file for when we are.

  • Senior Gameplay Engineer

    Combat systems & animation-driven movement · Remote (EU hours)

    Apply
  • Environment Artist

    Stylized-realistic biomes · Reykjavík or remote

    Apply
  • Narrative Designer

    Systemic dialogue & world reactivity · Remote (EU hours)

    Apply

05 · Get in touch

Press, partnerships,
or just say hi.

Press & media [email protected]
Business & partnerships [email protected]